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IdeRenderMaterial Member List

This is the complete list of members for IdeRenderMaterial, including all inherited members.
Claim()=0IdeRefCountBase [pure virtual]
DeSerialize(IdeFile *File, long DataLength)=0IdeWorldObject [pure virtual]
DeSerializeLoad()=0IdeWorldObject [pure virtual]
GetAllData() const=0IdeRenderMaterial [pure virtual]
GetAmbientColor(deColor *AmbientColor) const=0IdeRenderMaterial [pure virtual]
GetAmbientSource() const=0IdeRenderMaterial [pure virtual]
GetDiffuseColor(deColor *DiffuseColor) const=0IdeRenderMaterial [pure virtual]
GetDiffuseSource() const=0IdeRenderMaterial [pure virtual]
GetEmissiveColor(deColor *EmissiveColor) const=0IdeRenderMaterial [pure virtual]
GetEmissiveSource() const=0IdeRenderMaterial [pure virtual]
GetObjectID()=0IdeWorldObject [pure virtual]
GetPrivateData(long &pSize)=0IdeWorldObject [pure virtual]
GetRSInterface(IdeRenderState::Type type) const=0IdeRenderState [pure virtual]
GetRSType() const=0IdeRenderMaterial [pure virtual]
GetSpecularColor(deColor *SpecularColor) const=0IdeRenderMaterial [pure virtual]
GetSpecularPower() const=0IdeRenderMaterial [pure virtual]
GetSpecularSource() const=0IdeRenderMaterial [pure virtual]
GetWOInterface(long interface_id)=0IdeWorldObject [pure virtual]
GetWorldID()=0IdeWorldObject [pure virtual]
GetWOTypeName()=0IdeWorldObject [pure virtual]
Lock()=0IdeRenderState [pure virtual]
MATSOURCE_COUNT enum valueIdeRenderMaterial
MATSOURCE_DIFFUSE enum valueIdeRenderMaterial
MATSOURCE_FORCE_32BIT enum valueIdeRenderMaterial
MATSOURCE_INVALID enum valueIdeRenderMaterial
MATSOURCE_MATERIAL enum valueIdeRenderMaterial
MATSOURCE_SPECULAR enum valueIdeRenderMaterial
MatSource_t enum nameIdeRenderMaterial
Release()=0IdeRefCountBase [pure virtual]
Serialize(IdeFile *File)=0IdeWorldObject [pure virtual]
SetAllData(const MatData *Data)=0IdeRenderMaterial [pure virtual]
SetAmbientColor(deColor *AmbientColor)=0IdeRenderMaterial [pure virtual]
SetAmbientSource(MatSource_t Source)=0IdeRenderMaterial [pure virtual]
SetDiffuseColor(deColor *DiffuseColor)=0IdeRenderMaterial [pure virtual]
SetDiffuseSource(MatSource_t Source)=0IdeRenderMaterial [pure virtual]
SetEmissiveColor(deColor *EmissiveColor)=0IdeRenderMaterial [pure virtual]
SetEmissiveSource(MatSource_t Source)=0IdeRenderMaterial [pure virtual]
SetPrivateData(void *pData, long Size)=0IdeWorldObject [pure virtual]
SetSpecularColor(deColor *SpecularColor)=0IdeRenderMaterial [pure virtual]
SetSpecularPower(float Power)=0IdeRenderMaterial [pure virtual]
SetSpecularSource(MatSource_t Source)=0IdeRenderMaterial [pure virtual]
SetWorldID(deWorldID WorldID, deObjectID ObjectID=0)=0IdeWorldObject [pure virtual]
Type enum nameIdeRenderState
TYPE_COUNT enum valueIdeRenderState
TYPE_FORCE_32BIT enum valueIdeRenderState
TYPE_LIGHT enum valueIdeRenderState
TYPE_MATERIAL enum valueIdeRenderState
TYPE_RSTATE enum valueIdeRenderState
TYPE_TEXTURE enum valueIdeRenderState
Unlock()=0IdeRenderState [pure virtual]
~IdeRefCountBase()IdeRefCountBase [inline, protected, virtual]
~IdeRenderMaterial()IdeRenderMaterial [inline, protected, virtual]
~IdeRenderState()IdeRenderState [inline, protected, virtual]
~IdeWorldObject()IdeWorldObject [inline, protected, virtual]

Generated on Mon Sep 12 20:16:12 2005 for Destiny3D by doxygen1.3-rc3